wined3d: Filter out more spam.
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@ -70,7 +70,8 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
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"Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */
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"Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported",
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"Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */
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"Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */
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"Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */
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"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */
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};
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GL_EXTCALL(glGetObjectParameterivARB(obj,
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