diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 63d95fd9b30..ee38ffc51c0 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -70,7 +70,8 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) { "Vertex shader(s) linked, no fragment shader(s) defined.", /* fglrx, no \n */ "Fragment shader was successfully compiled to run on hardware.\nWARNING: 0:1: extension 'GL_ARB_draw_buffers' is not supported", "Fragment shader(s) linked, no vertex shader(s) defined.", /* fglrx, no \n */ - "Fragment shader(s) linked, no vertex shader(s) defined. \n " /* fglrx, with \n */ + "Fragment shader(s) linked, no vertex shader(s) defined. \n ", /* fglrx, with \n */ + "WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */ }; GL_EXTCALL(glGetObjectParameterivARB(obj,