..
Makefile.in
wined3d: Merge surface_base.c into surface.c.
2011-04-26 10:46:40 +02:00
arb_program_shader.c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
ati_fragment_shader.c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
buffer.c
wined3d: Only invalidate state for the current context in wined3d_buffer_unmap().
2011-07-29 12:09:17 +02:00
clipper.c
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
context.c
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
device.c
wined3d: Get rid of dst_fbo.
2011-08-01 11:16:08 +02:00
directx.c
wined3d: Recognize some more AMD cards.
2011-07-29 12:09:22 +02:00
drawprim.c
wined3d: Apply draw state after depth / stencil setup in drawPrimitive().
2011-08-01 11:15:55 +02:00
gl_compat.c
wined3d: Fix a few MSVC data loss warnings.
2011-05-13 17:05:27 +02:00
glsl_shader.c
wined3d: Make the shader and ctx_priv parameters to shader_generate_glsl_declarations() const.
2011-07-25 11:59:11 +02:00
nvidia_texture_shader.c
wined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14 14:11:25 +02:00
palette.c
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
query.c
wined3d: Make the query parameter to wined3d_event_query_finish() const.
2011-07-19 14:06:05 +02:00
resource.c
wined3d: Get rid of some IWineD3D* references.
2011-07-04 13:44:41 +02:00
shader.c
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Make the priv parameter to map_register() const.
2011-07-19 14:06:01 +02:00
state.c
wined3d: Store a pointer to the state table in the context.
2011-07-25 11:59:15 +02:00
stateblock.c
wined3d: Get rid of the clip status code.
2011-07-14 14:11:18 +02:00
surface.c
wined3d: Go to the fallbacks if D3D is not initialized in surface_blt().
2011-08-02 11:40:20 +02:00
swapchain.c
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00
texture.c
wined3d: Make the texture parameter to texture_srgb_mode() const.
2011-07-15 10:08:18 +02:00
utils.c
wined3d: Pass a wined3d_state pointer to state handlers.
2011-07-14 14:11:25 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
view.c
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
volume.c
wined3d: Make the volume parameter to volume_load() const.
2011-07-13 11:51:52 +02:00
wined3d.spec
wined3d: Get rid of wined3d_device_enum_resources().
2011-07-25 21:25:11 +02:00
wined3d_gl.h
wined3d: Don't hide GL function pointer typedefs behind extension defines.
2011-07-29 12:09:26 +02:00
wined3d_main.c
wined3d: Complain about users disabling GLSL.
2011-07-29 12:11:01 +02:00
wined3d_private.h
wined3d: Get rid of context_bind_fbo() calls outside context.c.
2011-08-01 11:16:12 +02:00