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Makefile.in
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
adapter_gl.c
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
2020-04-22 16:47:41 +02:00
adapter_vk.c
wined3d: Derive the access mask from the bo usage in adapter_vk_map_bo_address().
2020-04-22 16:47:41 +02:00
arb_program_shader.c
wined3d: Use GL_APPLE_rgb_422 for UYVY and YUY2 surfaces.
2020-04-17 19:58:11 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Store the preferred binding in the wined3d_bo_gl structure.
2020-04-21 22:54:26 +02:00
context.c
wined3d: Move OpenGL specific context functions to context_gl.c.
2020-04-17 19:58:10 +02:00
context_gl.c
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
2020-04-22 16:47:41 +02:00
context_vk.c
wined3d: Introduce a slab allocator for small buffers.
2020-04-20 21:11:14 +02:00
cs.c
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device.c
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directx.c
wined3d: Correct a comment in wined3d_check_device_type().
2020-04-21 21:51:02 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Fix uninitialised variable warnings.
2020-04-21 21:51:05 +02:00
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Introduce a structure for OpenGL buffer objects.
2020-04-21 22:54:26 +02:00
stateblock.c
wined3d: Remove WINED3D_RS_EDGEANTIALIAS.
2020-04-17 19:40:26 +02:00
surface.c
wined3d: Introduce a structure for OpenGL buffer objects.
2020-04-21 22:54:26 +02:00
swapchain.c
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texture.c
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
2020-04-22 16:47:41 +02:00
utils.c
wined3d: Fix uninitialised variable warnings.
2020-04-21 21:51:05 +02:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Implement wined3d_unordered_access_view_set_counter() on top of wined3d_context_copy_bo_address().
2020-04-21 22:54:26 +02:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Use the bo binding in wined3d_context_gl_unmap_bo_address().
2020-04-22 16:47:41 +02:00
wined3d_vk.h
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