.. |
Makefile.in
|
…
|
|
adapter_gl.c
|
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
|
2021-12-17 18:33:57 +01:00 |
adapter_vk.c
|
win32u: Use user driver for wine_get_vulkan_driver.
|
2021-12-08 09:57:56 +01:00 |
arb_program_shader.c
|
wined3d: Use wined3d_uint32_compare() in compare_sig().
|
2022-01-26 21:53:56 +01:00 |
ati_fragment_shader.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
buffer.c
|
wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity).
|
2022-01-03 14:50:29 +01:00 |
context.c
|
wined3d: Use wined3d_bit_scan() in context_update_stream_info().
|
2022-01-26 21:53:57 +01:00 |
context_gl.c
|
wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps.
|
2022-01-07 16:49:53 +01:00 |
context_vk.c
|
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
|
2022-01-24 21:44:51 +01:00 |
cs.c
|
wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
|
2022-01-26 21:53:56 +01:00 |
device.c
|
wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
|
2022-01-26 21:53:57 +01:00 |
directx.c
|
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
|
2022-01-24 21:44:51 +01:00 |
gl_compat.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
glsl_shader.c
|
wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().
|
2022-01-26 21:53:56 +01:00 |
nvidia_texture_shader.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
palette.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
query.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
resource.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
sampler.c
|
wined3d: Decrement reference count and take the lock atomically for cached objects.
|
2021-12-09 17:14:59 +01:00 |
shader.c
|
wined3d: Use wined3d_bit_scan() in vshader_get_input().
|
2022-01-26 21:53:56 +01:00 |
shader_sm1.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
shader_sm4.c
|
wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param().
|
2022-01-11 21:59:51 +01:00 |
shader_spirv.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
state.c
|
wined3d: Do not bind buffers in state_cb() if the shader is not set.
|
2021-12-15 18:55:25 +01:00 |
stateblock.c
|
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
|
2022-01-24 21:44:51 +01:00 |
surface.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
swapchain.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
texture.c
|
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
|
2022-01-20 18:18:29 +01:00 |
utils.c
|
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
|
2022-01-24 21:44:51 +01:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
view.c
|
wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
|
2022-01-26 21:53:56 +01:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format.
|
2021-12-17 18:33:57 +01:00 |
wined3d_main.c
|
include: Remove wine/port.h.
|
2021-12-01 18:13:54 +01:00 |
wined3d_private.h
|
wined3d: Use wined3d_bit_scan() in vshader_get_input().
|
2022-01-26 21:53:56 +01:00 |
wined3d_shaders.h
|
…
|
|
wined3d_vk.h
|
…
|
|