Sweden-Number/dlls/wined3d
Henri Verbeet caea3d10fa wined3d: Use wined3d_bit_scan() in context_update_stream_info().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 21:53:57 +01:00
..
Makefile.in
adapter_gl.c wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
adapter_vk.c win32u: Use user driver for wine_get_vulkan_driver. 2021-12-08 09:57:56 +01:00
arb_program_shader.c wined3d: Use wined3d_uint32_compare() in compare_sig(). 2022-01-26 21:53:56 +01:00
ati_fragment_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
buffer.c wined3d: Fix memory leak on error path in wined3d_buffer_vk_create_buffer_object (Coverity). 2022-01-03 14:50:29 +01:00
context.c wined3d: Use wined3d_bit_scan() in context_update_stream_info(). 2022-01-26 21:53:57 +01:00
context_gl.c wined3d: Use GL_MAP_PERSISTENT_BIT even for non-persistent bo maps. 2022-01-07 16:49:53 +01:00
context_vk.c wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare(). 2022-01-24 21:44:51 +01:00
cs.c wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets. 2022-01-26 21:53:56 +01:00
device.c wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices(). 2022-01-26 21:53:57 +01:00
directx.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
gl_compat.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
glsl_shader.c wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare(). 2022-01-26 21:53:56 +01:00
nvidia_texture_shader.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
palette.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
query.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
resource.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
sampler.c wined3d: Decrement reference count and take the lock atomically for cached objects. 2021-12-09 17:14:59 +01:00
shader.c wined3d: Use wined3d_bit_scan() in vshader_get_input(). 2022-01-26 21:53:56 +01:00
shader_sm1.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
shader_sm4.c wined3d: Handle WINED3DSPSM_NONE in shader_sm4_read_param(). 2022-01-11 21:59:51 +01:00
shader_spirv.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
state.c wined3d: Do not bind buffers in state_cb() if the shader is not set. 2021-12-15 18:55:25 +01:00
stateblock.c wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all(). 2022-01-24 21:44:51 +01:00
surface.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
swapchain.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
texture.c wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object(). 2022-01-20 18:18:29 +01:00
utils.c d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER. 2022-01-24 21:44:51 +01:00
version.rc
vertexdeclaration.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
view.c wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear(). 2022-01-26 21:53:56 +01:00
wined3d.spec
wined3d_gl.h wined3d: Add WINED3DFMT_R11G11B10_FLOAT vertex format. 2021-12-17 18:33:57 +01:00
wined3d_main.c include: Remove wine/port.h. 2021-12-01 18:13:54 +01:00
wined3d_private.h wined3d: Use wined3d_bit_scan() in vshader_get_input(). 2022-01-26 21:53:56 +01:00
wined3d_shaders.h
wined3d_vk.h