Sweden-Number/dlls/d3d9/tests
Henri Verbeet 17c0e99106 d3d9/tests: Add a small test for having multiple device active at the same time.
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
..
Makefile.in d3d9: Don't depend on the dxerr9 static library in the tests. 2008-07-08 17:51:46 +02:00
d3d9ex.c d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
device.c d3d9/tests: Add a small test for having multiple device active at the same time. 2009-07-03 13:05:52 +02:00
query.c d3d9/tests: Make sure the device is released properly. 2009-06-23 11:47:59 +02:00
shader.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00
stateblock.c d3d9: Remove superfluous pointer casts. 2009-01-29 14:06:18 +01:00
surface.c d3d9/tests: Use LONG instead of long. 2009-03-23 12:41:14 +01:00
texture.c d3d9: Don't test invalid texture stages. 2009-01-06 12:45:14 +01:00
vertexdeclaration.c d3d9: Fix some sign compare warnings. 2009-03-09 14:44:09 +01:00
visual.c d3d: Add a test for releasing the device after destroying the window. 2009-06-29 12:30:32 +02:00
volume.c d3d: Make sure the device is properly released when exiting the tests. 2008-12-29 12:16:35 +01:00