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Makefile.in
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arb_program_shader.c
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wined3d: Store ps 1.4 texture types in ps_compile_args.
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2013-04-15 17:45:58 +02:00 |
ati_fragment_shader.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
buffer.c
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wined3d: Simplify DISCARD / READONLY handling in wined3d_buffer_map() a bit.
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2013-04-16 12:13:59 +02:00 |
context.c
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wined3d: Avoid redundant glDrawBuffer() calls.
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2013-04-10 15:46:26 +02:00 |
device.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
directx.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
drawprim.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
gl_compat.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
glsl_shader.c
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wined3d: Immediate constants should always have a valid location in shader_glsl_load_constantsF().
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2013-04-17 11:36:17 +02:00 |
nvidia_texture_shader.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
palette.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
query.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
resource.c
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sampler.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader.c
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wined3d: Don't hardcode the ps_1_3 sampler limit in find_ps_compile_args.
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2013-04-15 17:46:00 +02:00 |
shader_sm1.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
shader_sm4.c
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state.c
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wined3d: Move "ffp_proj_control" to the fragment caps.
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2013-01-21 12:51:21 +01:00 |
stateblock.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
surface.c
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wined3d: Introduce a separate debug channel for performance warnings.
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2013-04-17 11:36:22 +02:00 |
swapchain.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
texture.c
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wined3d: Refuse to create NPOT textures without GL support.
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2013-04-16 17:48:20 +02:00 |
utils.c
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wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
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2013-04-17 11:36:19 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
view.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
volume.c
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wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-06 09:04:41 +01:00 |
wined3d.spec
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wined3d: Remove draw_primitive_strided.
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2013-01-25 11:30:33 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Replace "VertexShaderMode" and "PixelShaderMode" with shader model limits.
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2013-01-25 11:18:13 +01:00 |
wined3d_private.h
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wined3d: Get rid of the unused WINED3DFMT_FLAG_FOURCC flag.
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2013-04-17 11:36:19 +02:00 |