Sweden-Number/dlls/d3d8
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
..
tests wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled. 2009-04-24 11:51:27 +02:00
Makefile.in d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
cubetexture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
d3d8.spec
d3d8_main.c wined3d: Remove the SDKVersion parameter to WineDirect3DCreate(). 2008-10-24 14:24:59 +02:00
d3d8_private.h d3d: Limit d3d8 and d3d9 vshader constants to 256. 2009-04-27 13:23:36 +02:00
device.c wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader(). 2009-05-28 12:42:18 +02:00
directx.c d3d: Limit d3d8 and d3d9 vshader constants to 256. 2009-04-27 13:23:36 +02:00
indexbuffer.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
pixelshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
stateblock.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
surface.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
swapchain.c
texture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00
version.rc
vertexbuffer.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c d3d8: Fix locking. 2009-03-23 14:08:03 +01:00
volume.c d3d8: Explicitly convert between D3DFORMAT and WINED3DFORMAT values. 2009-02-20 11:09:54 +01:00
volumetexture.c d3d8: Get rid of resource.c. 2009-03-23 14:08:03 +01:00