Sweden-Number/dlls/wined3d
Zebediah Figura 22c3331317 wined3d: Rename wined3d_sm4_immconst_type to wined3d_sm4_dimension.
These bits are used in all register tokens, not just immediate constants.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-08-13 21:11:55 +02:00
..
Makefile.in
adapter_gl.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
adapter_vk.c wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c
context_vk.c
cs.c wined3d: Get rid of default label in debug_cs_op() switch. 2020-07-23 22:30:48 +02:00
device.c
directx.c wined3d: Set proper values for the guard band caps. 2020-07-23 22:30:48 +02:00
gl_compat.c
glsl_shader.c wined3d: Remove some unnecessary "inline" qualifiers. 2020-07-23 22:30:48 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Rename wined3d_sm4_immconst_type to wined3d_sm4_dimension. 2020-08-13 21:11:55 +02:00
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c
utils.c wined3d: Disable depth textures with backbuffer ORM. 2020-07-17 23:16:51 +02:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c
wined3d.spec
wined3d_gl.h wined3d: Use GL_APPLE_flush_render and GL_APPLE_rgb_422 to detect Apple OpenGL. 2020-04-10 19:09:37 +02:00
wined3d_main.c
wined3d_private.h wined3d: Fail adapter creation if driver version info can't be found. 2020-07-23 22:30:48 +02:00
wined3d_vk.h