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tests
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wined3d: Get rid of the depth range hack.
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2010-01-27 11:16:07 +01:00 |
Makefile.in
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d3d9: Get rid of resource.c.
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2009-03-23 14:08:02 +01:00 |
cubetexture.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
d3d9.spec
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…
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d3d9_main.c
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d3d9: Quiet a few noisy fixme's.
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2009-11-09 20:00:29 +01:00 |
d3d9_private.h
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d3d9: Add a separate function for stateblock initialization.
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2010-01-20 15:32:15 +01:00 |
device.c
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d3d9: Add a separate function for stateblock initialization.
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2010-01-20 15:32:15 +01:00 |
directx.c
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d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-12-02 13:06:08 +01:00 |
indexbuffer.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
pixelshader.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
query.c
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d3d9: Add a separate function for query initialization.
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2010-01-18 14:37:21 +01:00 |
stateblock.c
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d3d9: Add a separate function for stateblock initialization.
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2010-01-20 15:32:15 +01:00 |
surface.c
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d3d9: Fix GetDevice() for surfaces that are part of a texture.
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2009-12-07 14:34:08 +01:00 |
swapchain.c
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d3d9: Add a separate function for swapchain initialization.
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2009-12-21 15:01:25 +01:00 |
texture.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
version.rc
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…
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vertexbuffer.c
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wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
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2009-12-30 13:31:20 +01:00 |
vertexdeclaration.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
vertexshader.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |
volume.c
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d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
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2009-12-09 13:50:56 +01:00 |
volumetexture.c
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d3d9: Simplify GetDevice().
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2009-12-04 14:34:59 +01:00 |