Sweden-Number/dlls/wined3d
Stefan Dösinger 3c2d0b983a wined3d: Avoid constant collision in atifs. 2015-03-24 20:06:18 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
ati_fragment_shader.c wined3d: Avoid constant collision in atifs. 2015-03-24 20:06:18 +09:00
buffer.c
context.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
cs.c
device.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
directx.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
drawprim.c d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
gl_compat.c
glsl_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
nvidia_texture_shader.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
palette.c
query.c
resource.c wined3d: Do not validate format restrictions for buffers. 2015-02-11 23:05:04 +09:00
sampler.c
shader.c wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 or opcode. 2015-02-11 23:05:17 +09:00
state.c wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
swapchain.c
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
version.rc
vertexdeclaration.c wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
view.c
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Add per-context private data for fragment pipelines. 2015-03-24 20:06:15 +09:00