Sweden-Number/dlls/wined3d
Henri Verbeet 932e95c111 wined3d: Translate one pixel down after flipping for offscreen rendering. 2008-09-08 14:09:29 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Add missing HeapFree. 2008-09-08 12:31:43 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Fix the pixelformat selection logic. 2008-09-05 11:23:09 +02:00
cubetexture.c
device.c wined3d: Remove spaces before '\n' in Wine traces. 2008-09-05 13:39:08 +02:00
directx.c ddraw: Beware of the surface type when checking for format support. 2008-09-02 14:56:26 +02:00
drawprim.c wined3d: Set the viewport to the texture size in depth_blt(). 2008-09-05 10:50:55 +02:00
glsl_shader.c
indexbuffer.c
nvidia_texture_shader.c wined3d: Add a '\n' to Wine traces. 2008-09-02 13:59:11 +02:00
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: Translate one pixel down after flipping for offscreen rendering. 2008-09-08 14:09:29 +02:00
stateblock.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
surface.c wined3d: Set the viewport to the texture size in depth_blt(). 2008-09-05 10:50:55 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
swapchain_gdi.c
texture.c
utils.c wined3d: Implement YV12 support for emulated overlays. 2008-09-02 14:55:50 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Pack the ffp_desc structure better. 2008-09-05 11:22:55 +02:00
wined3d_private_types.h