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Makefile.in
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adapter_gl.c
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wined3d: Make the adapter responsible for acquiring and releasing contexts.
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2019-06-05 16:44:45 +02:00 |
adapter_vk.c
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wined3d: Create a blitter for the Vulkan adapter.
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2019-06-06 15:30:37 +02:00 |
arb_program_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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2019-06-05 16:44:38 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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2019-06-05 16:44:38 +02:00 |
buffer.c
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wined3d: Pass a wined3d_context_gl structure to context_end_transform_feedback().
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2019-06-11 09:46:13 +02:00 |
context.c
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wined3d: Pass a wined3d_context_gl structure to context_attach_depth_stencil_fbo().
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2019-06-14 18:19:11 +02:00 |
cs.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture().
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2019-06-12 16:11:30 +02:00 |
device.c
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wined3d: Compute fog factor in process_vertices_strided().
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2019-06-10 19:51:03 +02:00 |
directx.c
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wined3d: Make the adapter responsible for acquiring and releasing contexts.
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2019-06-05 16:44:45 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Do not zero 'w' with zero norm for 'nrm' opcode in GLSL backend.
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2019-06-13 20:56:20 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_context_gl structure to context_active_texture().
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2019-06-05 16:44:38 +02:00 |
palette.c
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query.c
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wined3d: Pass a wined3d_context_gl structure to context_reacquire().
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2019-06-06 15:30:36 +02:00 |
resource.c
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sampler.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
stateblock.c
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surface.c
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wined3d: Upload texture data through the texture ops in surface_convert_format().
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2019-06-12 16:11:38 +02:00 |
swapchain.c
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wined3d: Move the "tid" field from struct wined3d_context to struct wined3d_context_gl.
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2019-06-10 12:16:46 +02:00 |
texture.c
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wined3d: Upload texture data through the texture ops in wined3d_texture_upload_from_texture().
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2019-06-13 20:55:35 +02:00 |
utils.c
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wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix().
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2019-06-13 20:55:35 +02:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
wined3d_vk.h
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