Sweden-Number/dlls/wined3d
Henri Verbeet 59ef897514 wined3d: Explicitly initialise sRGB format info.
For the GL adapter this already happens implicitly in
init_format_texture_info().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-20 16:23:40 +02:00
..
Makefile.in wined3d: Introduce a Vulkan based adapter implementation. 2019-04-01 21:54:32 +02:00
adapter_gl.c wined3d: Initialise d3d_info after quirks are applied. 2019-08-28 23:55:46 +02:00
adapter_vk.c wined3d: Create the default samplers in adapter_vk_init_3d(). 2019-08-19 14:13:19 +02:00
arb_program_shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
ati_fragment_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
buffer.c wined3d: Introduce wined3d_buffer_ops.buffer_prepare_location(). 2019-08-16 10:09:00 +02:00
context.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
cs.c wined3d: Truncate stencil reference values to the stencil component size. 2019-08-28 23:56:17 +02:00
device.c wined3d: Create the default samplers in adapter_vk_init_3d(). 2019-08-19 14:13:19 +02:00
directx.c wined3d: Add GPU information for AMD VEGA12. 2019-09-20 16:23:32 +02:00
gl_compat.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
glsl_shader.c wined3d: Avoid dead assignment (scan-build). 2019-09-20 15:31:23 +02:00
nvidia_texture_shader.c wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl. 2019-08-07 19:56:16 +02:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Make the adapter responsible for query creation and destruction. 2019-08-15 20:17:01 +02:00
resource.c wined3d: Introduce wined3d_resource_prepare_sysmem(). 2019-08-16 10:08:52 +02:00
sampler.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
shader.c wined3d: Store the sRGB constants as wined3d_vec4 structures. 2019-08-19 14:13:02 +02:00
shader_sm1.c
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Truncate stencil reference values to the stencil component size. 2019-08-28 23:56:17 +02:00
stateblock.c wined3d: Store and use stream offset in state block. 2019-04-05 22:16:31 +02:00
surface.c wined3d: Avoid dead assignment (scan-build). 2019-09-20 15:31:23 +02:00
swapchain.c wined3d: Move the context array from struct wined3d_swapchain to struct wined3d_swapchain_gl. 2019-08-13 11:02:50 +02:00
texture.c wined3d: Introduce WINED3D_TEXTURE_DOWNLOADABLE. 2019-08-19 14:12:49 +02:00
utils.c wined3d: Explicitly initialise sRGB format info. 2019-09-20 16:23:40 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the float16 fallback in context_update_stream_info(). 2019-08-05 18:45:03 +02:00
view.c wined3d: Introduce a separate structure for OpenGL sampler information. 2019-08-15 20:16:58 +02:00
wined3d.spec dxgi: Implement d3d12_swapchain_SetFullscreenState(). 2019-08-01 08:04:48 +02:00
wined3d_gl.h wined3d: Add support for GL_EXT_texture_shadow_lod. 2019-08-02 16:56:46 +02:00
wined3d_main.c wined3d: Pass a wined3d_context_gl structure to context_set_current(). 2019-08-05 18:44:55 +02:00
wined3d_private.h wined3d: More accurately determine whether a separate sRGB texture is required. 2019-09-20 16:23:36 +02:00
wined3d_vk.h wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions. 2019-04-19 16:24:13 +02:00