Sweden-Number/dlls/wined3d
Józef Kucia 05f6f111bf wined3d: Implement SV_VertexID in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-18 19:39:00 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B. 2016-05-18 10:35:34 +09:00
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Only allow 224 pixel shader vec4's. 2016-05-18 01:06:12 +09:00
device.c wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
directx.c
drawprim.c wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode(). 2016-05-18 01:06:16 +09:00
gl_compat.c
glsl_shader.c wined3d: Implement SV_VertexID in GLSL backend. 2016-05-18 19:39:00 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Add SV_VertexID sysval semantic. 2016-05-18 19:38:58 +09:00
shader_sm1.c
shader_sm4.c wined3d: Implement SM4 round_ne instruction. 2016-05-17 21:01:44 +09:00
state.c
stateblock.c wined3d: Make wined3d_device_set_ps_consts_b() consistent with wined3d_device_set_ps_consts_f(). 2016-05-18 10:35:50 +09:00
surface.c wined3d: Use d3d_perf channel for performance warnings. 2016-05-18 19:38:55 +09:00
swapchain.c wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect. 2016-05-18 01:06:17 +09:00
texture.c wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc(). 2016-05-18 01:06:16 +09:00
utils.c wined3d: Store vertex shader integer constants as wined3d_ivec4 structures. 2016-05-18 01:06:13 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec wined3d: Make wined3d_device_get_ps_consts_b() consistent with wined3d_device_get_ps_consts_f(). 2016-05-18 10:35:55 +09:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Rename MAX_CONST_B to WINED3D_MAX_CONSTS_B. 2016-05-18 10:35:34 +09:00