Sweden-Number/dlls/wined3d
H. Verbeet d76de4eede wined3d: Specify the GLSL language version our shaders are written to.
This prevents some driver warnings when using language features from
1.20, like "first class arrays".
2008-07-01 12:26:05 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Avoid float->string conversion in arb shaders. 2008-06-06 10:28:24 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Only read back offscreen targets on a target change. 2008-06-13 10:15:48 +02:00
cubetexture.c
device.c wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D(). 2008-06-27 11:10:11 +02:00
directx.c wined3d: Report WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING. 2008-06-27 11:10:04 +02:00
drawprim.c wined3d: Explicitly enable depth buffer writing in depth_blt(). 2008-06-25 10:43:08 +02:00
glsl_shader.c wined3d: Specify the GLSL language version our shaders are written to. 2008-07-01 12:26:05 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c
resource.c
state.c
stateblock.c
surface.c wined3d: Use ModifyLocation() to force a reload on color key change. 2008-07-01 12:25:54 +02:00
surface_base.c
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Report post pixelshader blending on WINED3DFMT_A16B16G16R16F. 2008-06-23 12:55:02 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private.h wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
wined3d_private_types.h