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Makefile.in
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arb_program_shader.c
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wined3d: Use the resource access flags in arbfp_blit_supported().
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2018-01-29 20:29:00 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
buffer.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
context.c
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wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit().
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2017-12-08 18:20:18 +01:00 |
cs.c
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wined3d: Detect depth bias scale value per format.
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2017-12-06 17:00:50 +01:00 |
device.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
directx.c
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wined3d: Fix device format support checks for multiple usages.
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2017-12-11 18:21:09 +01:00 |
drawprim.c
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wined3d: Load buffer before applying state for indirect dispatches.
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2018-01-09 20:32:22 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Recognize SM5 eval_sample_index instruction.
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2017-12-11 18:21:15 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
sampler.c
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wined3d: Add ARB_texture_filter_anisotropic extension.
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2017-09-18 09:22:49 +02:00 |
shader.c
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wined3d: Recognize SM5 eval_sample_index instruction.
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2017-12-11 18:21:15 +01:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Fix linestrips output for geometry shaders.
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2018-01-10 23:16:09 +01:00 |
state.c
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wined3d: Add support for D3D10+ depth bias.
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2017-12-06 17:00:55 +01:00 |
stateblock.c
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wined3d: Store only supported user clip planes.
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2017-12-05 20:30:06 +01:00 |
surface.c
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wined3d: Use the resource access flags in ffp_blit_supported().
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2018-01-29 20:29:00 +01:00 |
swapchain.c
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wined3d: Add buffer usage to wined3d_swapchain_desc.
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2018-01-25 16:27:10 +01:00 |
texture.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
utils.c
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wined3d: Get rid of WINED3D_POOL_SCRATCH.
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2018-01-29 20:29:00 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
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2017-12-08 18:20:08 +01:00 |
wined3d.spec
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wined3d: Implement manual mipmap generation.
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2017-12-05 20:30:05 +01:00 |
wined3d_gl.h
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wined3d: Implement SV_CullDistance.
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2017-12-05 20:30:06 +01:00 |
wined3d_main.c
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wined3d: Raise the default max_gl_version for specific cases.
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2017-12-07 19:14:53 +01:00 |
wined3d_private.h
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wined3d: Introduce WINED3D_RESOURCE_ACCESS_MAP.
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2018-01-29 20:28:59 +01:00 |