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Makefile.in
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adapter_gl.c
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wined3d: Make the adapter responsible for context destruction and allocation.
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2019-05-07 08:46:04 -05:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for context destruction and allocation.
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2019-05-07 08:46:04 -05:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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context.c
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
cs.c
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wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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2019-05-07 08:45:43 -05:00 |
device.c
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wined3d: Make the adapter responsible for initialising and de-initialising 3D.
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2019-05-07 08:45:57 -05:00 |
directx.c
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wined3d: Make the adapter responsible for context destruction and allocation.
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2019-05-07 08:46:04 -05:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Check if destination texture is FBO attachable in glsl_blitter_supported().
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2019-05-06 13:19:33 -05:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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2019-05-07 08:45:43 -05:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
stateblock.c
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wined3d: Store and use stream offset in state block.
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2019-04-05 22:16:31 +02:00 |
surface.c
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
swapchain.c
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wined3d: Determine the ORM_BACKBUFFER depth/stencil format in wined3d_adapter_gl_create_context().
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2019-05-07 08:46:00 -05:00 |
texture.c
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
utils.c
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wined3d: Store texture swizzle capability in struct wined3d_d3d_info.
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2019-05-07 08:45:43 -05:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
wined3d.spec
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wined3d: Explicitly create the implicit swapchain.
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2019-04-12 15:33:44 +02:00 |
wined3d_gl.h
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wined3d: Handle GL_EXT_vertex_array_bgra directly in gl_extension_map.
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2019-04-08 19:35:24 +02:00 |
wined3d_main.c
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wined3d: Don't use strcasecmp.
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2019-04-04 17:21:49 +02:00 |
wined3d_private.h
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wined3d: Pass a wined3d_context_gl structure to context_bind_texture().
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2019-05-07 08:46:07 -05:00 |
wined3d_vk.h
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wined3d: Use vkGetDeviceProcAddr() to load Vulkan device functions.
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2019-04-19 16:24:13 +02:00 |