Sweden-Number/dlls/d3d9
Henri Verbeet 49f2a1ab2f wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view().
Direct3D 10 and later don't have a return value, earlier versions seem to
claim success even if the fill/clear is unsupported.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-03 12:00:04 +02:00
..
tests wined3d: Ignore the blitter's depth/colour fill return value in wined3d_device_clear_rendertarget_view(). 2017-04-03 12:00:04 +02:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h d3d9: Merge filter_caps() into d3dcaps_from_wined3dcaps(). 2017-02-21 17:23:06 +01:00
device.c d3d9: Remove reference to IWineD3DDevice. 2017-03-06 19:45:06 +01:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
query.c d3d9: Store query data size in "d3d9_query". 2017-02-03 19:05:13 +01:00
shader.c wined3d: Explicitly pass the byte-code format to shader creation functions (AFL). 2017-02-21 08:44:15 +01:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c d3d9: Do not decrease swapchain surface refcount when it is already 0. 2017-02-13 18:50:12 +01:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c dxgi: Added support for DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE. 2017-02-09 13:16:57 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c wined3d: Merge wined3d_surface_map() and wined3d_volume_map(). 2016-03-13 15:41:53 +09:00