Sweden-Number/dlls/ddraw
Henri Verbeet 46f20e4198 ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures.
Like buffers, WINED3D_RESOURCE_ACCESS_MAP is not currently enforced on 2D
textures in wined3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-12 15:33:09 +01:00
..
tests ddraw/tests: Make test_depth_readback work on Nvidia GPUs on Windows. 2018-01-23 20:16:29 +01:00
Makefile.in
clipper.c
ddraw.c wined3d: Add buffer usage to wined3d_swapchain_desc. 2018-01-25 16:27:10 +01:00
ddraw.spec ddraw: Implement GetSurfaceFromDC(). 2017-02-10 21:29:40 +01:00
ddraw_classes.idl
ddraw_private.h ddraw: Store all 32 user clip planes. 2017-12-05 20:30:06 +01:00
device.c ddraw: Use wined3d_buffer_create() in d3d_device_prepare_vertex_buffer(). 2018-02-07 10:05:44 +01:00
executebuffer.c ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers. 2018-02-12 15:33:09 +01:00
light.c
main.c ddraw: Avoid destroying ddraw objects from DllMain(). 2017-03-01 10:29:18 +01:00
material.c
palette.c ddraw: Remove references to IWineD3DDevice that doesn't exist anymore. 2017-02-27 09:56:31 +01:00
surface.c ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on textures. 2018-02-12 15:33:09 +01:00
utils.c ddraw: Implement depth/colour fills on top of wined3d_device_clear_rendertarget_view(). 2017-03-30 09:01:57 +02:00
version.rc
vertexbuffer.c ddraw: Set WINED3D_RESOURCE_ACCESS_MAP on buffers. 2018-02-12 15:33:09 +01:00
viewport.c ddraw: Use the clip space matrix in TransformVertices. 2016-10-03 20:43:01 +02:00