ddraw: Use the clip space matrix in TransformVertices.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
cb078e10ed
commit
58b82c6751
|
@ -395,18 +395,20 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
|
|||
{
|
||||
struct d3d_viewport *viewport = impl_from_IDirect3DViewport3(iface);
|
||||
D3DVIEWPORT vp = viewport->viewports.vp1;
|
||||
D3DMATRIX view_mat, world_mat, mat;
|
||||
D3DMATRIX view_mat, world_mat, proj_mat, mat;
|
||||
struct transform_vertices_vertex *in, *out;
|
||||
float x, y, z, w;
|
||||
unsigned int i;
|
||||
D3DHVERTEX *outH;
|
||||
struct d3d_device *device = viewport->active_device;
|
||||
BOOL activate = device->current_viewport != viewport;
|
||||
|
||||
TRACE("iface %p, vertex_count %u, data %p, flags %#x, offscreen %p.\n",
|
||||
iface, dwVertexCount, data, dwFlags, offscreen);
|
||||
|
||||
/* Tests on windows show that Windows crashes when this occurs,
|
||||
* so don't return the (intuitive) return value
|
||||
if (!viewport->active_device)
|
||||
if (!device)
|
||||
{
|
||||
WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
|
||||
return D3DERR_VIEWPORTHASNODEVICE;
|
||||
|
@ -424,14 +426,18 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
|
|||
return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
|
||||
wined3d_mutex_lock();
|
||||
wined3d_device_get_transform(viewport->active_device->wined3d_device,
|
||||
if (activate)
|
||||
viewport_activate(viewport, TRUE);
|
||||
|
||||
wined3d_device_get_transform(device->wined3d_device,
|
||||
D3DTRANSFORMSTATE_VIEW, (struct wined3d_matrix *)&view_mat);
|
||||
wined3d_device_get_transform(viewport->active_device->wined3d_device,
|
||||
wined3d_device_get_transform(device->wined3d_device,
|
||||
WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)&world_mat);
|
||||
wined3d_device_get_transform(device->wined3d_device,
|
||||
WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&proj_mat);
|
||||
multiply_matrix(&mat, &view_mat, &world_mat);
|
||||
multiply_matrix(&mat, &viewport->active_device->legacy_projection, &mat);
|
||||
multiply_matrix(&mat, &proj_mat, &mat);
|
||||
|
||||
/* The pointer is not tested against NULL on Windows. */
|
||||
if (dwFlags & D3DTRANSFORM_CLIPPED)
|
||||
|
@ -453,22 +459,23 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
|
|||
if(dwFlags & D3DTRANSFORM_CLIPPED)
|
||||
{
|
||||
/* If clipping is enabled, Windows assumes that outH is
|
||||
* a valid pointer
|
||||
*/
|
||||
outH[i].u1.hx = x; outH[i].u2.hy = y; outH[i].u3.hz = z;
|
||||
* a valid pointer. */
|
||||
outH[i].u1.hx = (x - device->legacy_clipspace._41 * w) / device->legacy_clipspace._11;
|
||||
outH[i].u2.hy = (y - device->legacy_clipspace._42 * w) / device->legacy_clipspace._22;
|
||||
outH[i].u3.hz = (z - device->legacy_clipspace._43 * w) / device->legacy_clipspace._33;
|
||||
|
||||
outH[i].dwFlags = 0;
|
||||
if(x * vp.dvScaleX > ((float) vp.dwWidth * 0.5))
|
||||
if (x > w)
|
||||
outH[i].dwFlags |= D3DCLIP_RIGHT;
|
||||
if(x * vp.dvScaleX <= -((float) vp.dwWidth) * 0.5)
|
||||
if (x < -w)
|
||||
outH[i].dwFlags |= D3DCLIP_LEFT;
|
||||
if(y * vp.dvScaleY > ((float) vp.dwHeight * 0.5))
|
||||
if (y > w)
|
||||
outH[i].dwFlags |= D3DCLIP_TOP;
|
||||
if(y * vp.dvScaleY <= -((float) vp.dwHeight) * 0.5)
|
||||
if (y < -w)
|
||||
outH[i].dwFlags |= D3DCLIP_BOTTOM;
|
||||
if(z < 0.0)
|
||||
if (z < 0.0f)
|
||||
outH[i].dwFlags |= D3DCLIP_FRONT;
|
||||
if(z > 1.0)
|
||||
if (z > w)
|
||||
outH[i].dwFlags |= D3DCLIP_BACK;
|
||||
|
||||
*offscreen &= outH[i].dwFlags;
|
||||
|
@ -491,13 +498,16 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
|
|||
w = 1 / w;
|
||||
x *= w; y *= w; z *= w;
|
||||
|
||||
out->x = vp.dwWidth / 2 + vp.dwX + x * vp.dvScaleX;
|
||||
out->y = vp.dwHeight / 2 + vp.dwY - y * vp.dvScaleY;
|
||||
out->x = (x + 1.0f) * vp.dwWidth * 0.5 + vp.dwX;
|
||||
out->y = (-y + 1.0f) * vp.dwHeight * 0.5 + vp.dwY;
|
||||
out->z = z;
|
||||
out->w = w;
|
||||
out->payload = in->payload;
|
||||
}
|
||||
|
||||
if (activate && device->current_viewport)
|
||||
viewport_activate(device->current_viewport, TRUE);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
TRACE("All done\n");
|
||||
|
|
Loading…
Reference in New Issue