ddraw: Use wined3d_buffer_create() in d3d_device_prepare_vertex_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3465,15 +3465,22 @@ static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT
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if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
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{
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UINT size = max(device->vertex_buffer_size * 2, min_size);
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struct wined3d_buffer_desc desc;
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struct wined3d_buffer *buffer;
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TRACE("Growing vertex buffer to %u bytes\n", size);
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hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
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WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
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if (FAILED(hr))
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desc.byte_width = size;
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desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
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NULL, NULL, &ddraw_null_wined3d_parent_ops, &buffer)))
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{
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ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
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ERR("Failed to create vertex buffer, hr %#x.\n", hr);
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return hr;
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}
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