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Makefile.in
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adapter_gl.c
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wined3d: Add Navi 10 PCI id and device description.
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2019-11-11 20:01:40 +01:00 |
adapter_vk.c
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wined3d: Make the adapter responsible for copying between buffer objects.
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2019-09-24 17:32:11 +02:00 |
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
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wined3d: Allow loading buffers mapped through system memory.
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2019-09-25 21:11:32 +02:00 |
context.c
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wined3d: Create a backup context if setting the pixel format failed in wined3d_context_gl_create_wgl_ctx().
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2019-11-18 22:12:38 +01:00 |
cs.c
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wined3d: Make the adapter responsible for clearing UAVs.
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2019-09-24 17:32:08 +02:00 |
device.c
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wined3d: Handle degenerate viewport Z ranges.
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2019-11-20 23:03:21 +01:00 |
directx.c
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wined3d: Add Navi 10 PCI id and device description.
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2019-11-11 20:01:40 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Check if destination texture has GPU access in glsl_blitter_supported().
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2019-11-11 20:01:40 +01:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Handle degenerate viewport Z ranges.
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2019-11-20 23:03:21 +01:00 |
stateblock.c
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wined3d: Introduce wined3d_stateblock_set_light_enable().
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2019-11-15 23:25:47 +01:00 |
surface.c
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wined3d: Use software decompression for converting from compressed format.
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2019-11-11 20:01:40 +01:00 |
swapchain.c
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texture.c
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wined3d: Fixup alpha component in wined3d_texture_gl_upload_data().
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2019-11-13 19:53:37 +01:00 |
utils.c
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d3d11: Mind DSV flags when checking for conflicting SRV.
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2019-10-31 17:39:13 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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d3d11: Mind DSV flags when checking for conflicting SRV.
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2019-10-31 17:39:13 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_stateblock_set_light_enable().
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2019-11-15 23:25:47 +01:00 |
wined3d_gl.h
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wined3d: Issue texture barrier before using a texture attached to FBO.
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2019-10-27 19:12:41 +01:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Handle degenerate viewport Z ranges.
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2019-11-20 23:03:21 +01:00 |
wined3d_vk.h
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