Sweden-Number/dlls/wined3d
Roderick Colenbrander 4baf7a52f0 wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
..
Makefile.in
arb_program_shader.c wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
ati_fragment_shader.c wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe. 2010-09-03 11:05:29 +02:00
basetexture.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
buffer.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
clipper.c wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
context.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
cubetexture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
device.c wined3d: Getting the current pixel shader should never fail. 2010-09-07 11:23:31 +02:00
directx.c wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
drawprim.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
query.c wined3d: Queries don't need parents. 2010-09-01 12:40:08 +02:00
resource.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
shader.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix typo in checkGLcall. 2010-09-09 12:45:30 +02:00
stateblock.c
surface.c wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location(). 2010-09-06 16:14:26 +02:00
surface_base.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
surface_gdi.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
swapchain.c wined3d: GL_DRAW_FRAMEBUFFER depends on either ARB_framebuffer_object or EXT_framebuffer_blit. 2010-09-08 13:31:37 +02:00
swapchain_base.c wined3d: Explicitly document some more consequences of GL locking policy. 2010-09-03 11:05:10 +02:00
swapchain_gdi.c
texture.c wined3d: IWineD3DSurface_GetDesc() should never fail. 2010-09-08 13:31:43 +02:00
utils.c wined3d: Rename wined3d_format_desc to wined3d_format. 2010-08-31 14:23:47 +02:00
version.rc
vertexdeclaration.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
view.c wined3d: Don't require wined3d object parents to be COM objects. 2010-09-01 14:01:02 +02:00
volume.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
volumetexture.c wined3d: IWineD3DVolume_GetDesc() should never fail. 2010-09-08 13:31:49 +02:00
wined3d.spec wined3d: Clippers don't need parents. 2010-09-01 14:00:56 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00
wined3d_private.h wined3d: Move video memory override to init_driver_info. 2010-09-13 13:28:28 -05:00