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Makefile.in
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arb_program_shader.c
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wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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2015-06-03 19:52:14 +09:00 |
ati_fragment_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
buffer.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
context.c
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wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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2015-06-03 19:52:14 +09:00 |
cs.c
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wined3d: Shadow format flags in the resource.
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2015-04-22 23:24:41 +09:00 |
device.c
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wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
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2015-05-01 15:45:00 +09:00 |
directx.c
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wined3d: Make use of more specific device IDs with Nvidia binary drivers.
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2015-05-21 20:52:04 +09:00 |
drawprim.c
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Clamp per-vertex point size in vertex shaders.
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2015-06-03 19:52:22 +09:00 |
nvidia_texture_shader.c
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wined3d: Handle color key dirtification in wined3d_cs_exec_set_texture.
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2015-04-15 22:21:57 +09:00 |
palette.c
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query.c
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wined3d: Fix the TIMESTAMP_DISJOINT query.
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2015-05-05 18:51:10 +09:00 |
resource.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
sampler.c
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shader.c
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wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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2015-06-03 19:52:14 +09:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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2015-06-03 19:52:14 +09:00 |
stateblock.c
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surface.c
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wined3d: Remove superflous check (Coverity).
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2015-05-06 18:14:44 +09:00 |
swapchain.c
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wined3d: Implement color keying in arbfp_blit.
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2015-04-10 21:43:12 +09:00 |
texture.c
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wined3d: Move the ARB_texture_rectangle check to init_format_texture_info.
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2015-04-27 15:07:48 +09:00 |
utils.c
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wined3d: Introduce a get_pointsize() function.
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2015-05-29 16:44:18 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce resource-type specific format flags.
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2015-04-24 19:08:35 +09:00 |
volume.c
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wined3d: Move the EXT_texture3D check to init_format_texture_info.
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2015-04-24 19:08:45 +09:00 |
wined3d.spec
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
wined3d_gl.h
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wined3d: Drop the ARB_SHADER_OBJECTS extension flag.
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2015-04-24 19:08:15 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
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2015-06-03 19:52:14 +09:00 |