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Makefile.in
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…
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arb_program_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31 12:25:05 +01:00 |
basetexture.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
buffer.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
clipper.c
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wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04 15:25:31 +01:00 |
context.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
cubetexture.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
device.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
directx.c
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
drawprim.c
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wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
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2011-01-27 14:13:39 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
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2011-01-31 12:25:05 +01:00 |
palette.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
query.c
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wined3d: Get rid of the IWineD3DQuery typedefs.
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2011-02-04 15:25:32 +01:00 |
resource.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
stateblock.c
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wined3d: Merge the various resource desc structures.
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2011-03-09 12:28:58 +01:00 |
surface.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
surface_base.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
surface_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
swapchain.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
swapchain_base.c
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wined3d: Remove COM from IWineD3D.
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2011-02-02 12:22:42 +01:00 |
swapchain_gdi.c
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wined3d: Store all the resource desc information in struct wined3d_resource.
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2011-03-09 12:29:17 +01:00 |
texture.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
utils.c
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wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
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2011-03-03 17:47:13 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
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2011-02-03 13:15:17 +01:00 |
view.c
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
volume.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
volumetexture.c
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |
wined3d.spec
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
wined3d_gl.h
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wined3d: Add support for EXT_texture_sRGB_decode.
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2011-03-03 17:47:13 +01:00 |
wined3d_main.c
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wined3d: Get rid of the IWineD3D typedefs.
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2011-02-02 12:22:53 +01:00 |
wined3d_private.h
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wined3d: Introduce wined3d_resource_get_desc() to retrieve the resource desc.
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2011-03-10 12:52:58 +01:00 |