Sweden-Number/dlls/wined3d
Józef Kucia 4bca8dbe0a wined3d: Add support for WINED3DFMT_R10G10B10A2_UINT.
Unfortunately, GL_RGB10_A2UI is not supported for buffer textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-16 18:41:12 +01:00
..
Makefile.in
adapter_gl.c
arb_program_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
ati_fragment_shader.c
buffer.c wined3d: Pass bind flags to wined3d_get_format(). 2018-10-31 16:17:36 +01:00
context.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
cs.c
device.c wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER. 2018-11-08 19:03:26 +01:00
directx.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
gl_compat.c
glsl_shader.c wined3d: Pass correct bind flags to texture creation functions. 2018-10-31 16:17:36 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Get rid of WINED3DUSAGE_TEXTURE. 2018-11-06 11:14:36 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Prefer bind flags over usage flags in texture2d_load_sysmem(). 2018-11-02 15:18:02 +01:00
swapchain.c wined3d: Respect WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER. 2018-11-08 19:03:26 +01:00
texture.c wined3d: Prefer bind flags over usage flags in wined3d_texture_prepare_texture(). 2018-11-01 09:16:59 +01:00
utils.c wined3d: Add support for WINED3DFMT_R10G10B10A2_UINT. 2018-11-16 18:41:12 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Pass bind flags to wined3d_check_device_format(). 2018-10-31 16:17:36 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00