Sweden-Number/dlls/wined3d
Henri Verbeet f0de1622d0 wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
clipper.c
context.c
cubetexture.c
device.c wined3d: Don't leak the swapchain in IWineD3DDeviceImpl_Reset() if the display mode is unsupported. 2009-03-31 12:42:20 +02:00
directx.c wined3d: Update NVidia pci ids. 2009-04-06 11:16:24 +02:00
drawprim.c wined3d: Store the format_desc itself in struct wined3d_stream_info_element. 2009-03-30 15:11:24 +02:00
gl_compat.c
glsl_shader.c wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Add texrect_fixup bitfield to ps_compile_args struct. 2009-03-31 12:40:10 +02:00
query.c
resource.c
state.c wined3d: Simplify sampler_texmatrix using pow2Matrix_identity. 2009-03-31 12:40:30 +02:00
stateblock.c
surface.c
surface_base.c wined3d: Care for things like pitch and blocksize when copying DXT surfaces. 2009-03-31 12:42:00 +02:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Advertise post pixelshader blending for a few more formats. 2009-03-30 14:22:06 +02:00
vertexdeclaration.c wined3d: Unify vertex and texture formats. 2009-03-27 15:51:25 +01:00
vertexshader.c wined3d: Separate the internal representation of vertex declaration elements from the struct used to create it. 2009-03-27 15:51:25 +01:00
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Update NVidia pci ids. 2009-04-06 11:16:24 +02:00
wined3d_main.c
wined3d_private.h wined3d: Store the destination modifiers in struct wined3d_shader_dst_param. 2009-04-06 12:57:52 +02:00
wined3d_private_types.h wined3d: Don't use the opcode_token field in the GLSL backend. 2009-04-01 14:23:56 +02:00