Sweden-Number/dlls/wined3d
Jan Sikorski e42f89b543 wined3d: Handle different slice pitches in compressed texture updates.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:52:51 +01:00
..
Makefile.in
adapter_gl.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
adapter_vk.c wined3d: Require vertexAttributeInstanceRateZeroDivisor. 2021-03-25 17:55:58 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Remove dead statement. 2021-03-11 21:52:17 +01:00
context.c wined3d: Implement zero step rate for instanced attributes. 2021-03-25 17:56:01 +01:00
context_gl.c wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed. 2021-03-25 17:56:46 +01:00
context_vk.c wined3d: Implement zero step rate for instanced attributes. 2021-03-25 17:56:01 +01:00
cs.c wined3d: Introduce wined3d_device_context_dispatch_indirect(). 2021-03-26 19:52:22 +01:00
device.c wined3d: Introduce wined3d_device_context_dispatch_indirect(). 2021-03-26 19:52:22 +01:00
directx.c wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp(). 2021-03-25 17:56:52 +01:00
gl_compat.c
glsl_shader.c wined3d: Correctly handle modifiers on instructions with multiple destination registers. 2021-03-09 11:59:20 +01:00
nvidia_texture_shader.c
palette.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
query.c wined3d: End active queries before restarting them in wined3d_query_vk_issue(). 2021-03-11 21:52:17 +01:00
resource.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
sampler.c wined3d: Handle a few more border colours for Vulkan samplers. 2021-03-25 17:56:41 +01:00
shader.c wined3d: Check whether a register is a UAV before recording UAV reads. 2021-03-18 22:04:01 +01:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c
state.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
stateblock.c wined3d: Move feature level selection to wined3d_state_create(). 2021-03-15 20:36:44 +01:00
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp(). 2021-03-25 17:56:52 +01:00
texture.c wined3d: Handle different slice pitches in compressed texture updates. 2021-03-26 19:52:51 +01:00
utils.c wined3d: Advertise multisampling only when supported. 2021-03-18 22:04:01 +01:00
version.rc
vertexdeclaration.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
view.c wined3d: Introduce struct wined3d_image_vk and its create/destroy helpers. 2021-03-23 20:53:31 +01:00
wined3d.spec wined3d: Introduce wined3d_device_context_dispatch_indirect(). 2021-03-26 19:52:22 +01:00
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h wined3d: Introduce wined3d_device_context_dispatch_indirect(). 2021-03-26 19:52:22 +01:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00