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Makefile.in
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adapter_gl.c
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wined3d: Implement automatic mip-map generation for the Vulkan adapter.
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2021-03-12 18:08:35 +01:00 |
adapter_vk.c
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wined3d: Require vertexAttributeInstanceRateZeroDivisor.
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2021-03-25 17:55:58 +01:00 |
arb_program_shader.c
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…
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ati_fragment_shader.c
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buffer.c
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wined3d: Remove dead statement.
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2021-03-11 21:52:17 +01:00 |
context.c
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wined3d: Implement zero step rate for instanced attributes.
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2021-03-25 17:56:01 +01:00 |
context_gl.c
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wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
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2021-03-25 17:56:46 +01:00 |
context_vk.c
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wined3d: Implement zero step rate for instanced attributes.
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2021-03-25 17:56:01 +01:00 |
cs.c
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
device.c
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
directx.c
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wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().
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2021-03-25 17:56:52 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Correctly handle modifiers on instructions with multiple destination registers.
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2021-03-09 11:59:20 +01:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
query.c
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wined3d: End active queries before restarting them in wined3d_query_vk_issue().
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2021-03-11 21:52:17 +01:00 |
resource.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
sampler.c
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wined3d: Handle a few more border colours for Vulkan samplers.
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2021-03-25 17:56:41 +01:00 |
shader.c
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wined3d: Check whether a register is a UAV before recording UAV reads.
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2021-03-18 22:04:01 +01:00 |
shader_sm1.c
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shader_sm4.c
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libport: Remove the strnlen() function replacement.
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2020-12-01 10:19:50 +01:00 |
shader_spirv.c
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state.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
stateblock.c
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wined3d: Move feature level selection to wined3d_state_create().
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2021-03-15 20:36:44 +01:00 |
surface.c
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wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
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2020-12-02 19:08:04 +01:00 |
swapchain.c
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wined3d: Implement wined3d_swapchain_set_gamma_ramp() on top of wined3d_output_set_gamma_ramp().
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2021-03-25 17:56:52 +01:00 |
texture.c
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wined3d: Handle different slice pitches in compressed texture updates.
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2021-03-26 19:52:51 +01:00 |
utils.c
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wined3d: Advertise multisampling only when supported.
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2021-03-18 22:04:01 +01:00 |
version.rc
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vertexdeclaration.c
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wined3d: Add some TRACEs to command stream callbacks.
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2021-02-11 18:31:23 +01:00 |
view.c
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wined3d: Introduce struct wined3d_image_vk and its create/destroy helpers.
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2021-03-23 20:53:31 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d: Support multiple outputs.
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2021-01-26 17:53:54 +01:00 |
wined3d_private.h
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wined3d: Introduce wined3d_device_context_dispatch_indirect().
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2021-03-26 19:52:22 +01:00 |
wined3d_vk.h
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wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
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2021-01-22 18:33:32 +01:00 |