Sweden-Number/dlls/wined3d
Oliver Stieber 483320c484 Changed the way that 24bit and 32bit Adapter and Buffer formats are
reported allowing EVE online to get past the startup screen and
allowing the Fur demo (amongst others) to run in a window, as under
windows, instead of in fullscreen mode.
2005-10-12 21:07:27 +00:00
..
.cvsignore We are no longer generating .dbg.c files. 2005-09-29 10:35:58 +00:00
Makefile.in Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
basetexture.c Fix quite a few texturing problems and cases where text isn't being 2005-08-22 10:07:10 +00:00
cubetexture.c Moved support for non power 2 texture to hardware. 2005-08-03 19:49:05 +00:00
device.c Don't define some functions/variables if they won't be used after in 2005-09-29 10:47:59 +00:00
directx.c Changed the way that 24bit and 32bit Adapter and Buffer formats are 2005-10-12 21:07:27 +00:00
drawprim.c Add checks for ARB_vertex_program before allowing vertex shaders to 2005-10-11 20:27:54 +00:00
indexbuffer.c
pixelshader.c Implemented stubbed out pixel shaders and their states in wined3d. 2005-08-25 19:24:21 +00:00
query.c
resource.c Implement resource tracking, require for reset and evict managed 2005-07-26 10:34:15 +00:00
stateblock.c Implement state tracking for pixel shader constants. 2005-09-28 10:13:00 +00:00
surface.c Added support for backbuffer with the formats A1R5G5B5 and X1R5G5B5. 2005-09-29 10:31:43 +00:00
swapchain.c Fixed some more traces to use the right printf format and avoid 2005-09-12 14:12:46 +00:00
texture.c Change SetDirty in texture to pass the value of dirty instead of 2005-08-27 09:23:06 +00:00
utils.c Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other functions. 2005-09-07 09:25:26 +00:00
vertexbuffer.c - add a new settings for vbo support 2005-07-24 17:11:33 +00:00
vertexdeclaration.c Assorted spelling fixes. 2005-08-12 18:22:06 +00:00
vertexshader.c Add checks for ARB_vertex_program before allowing vertex shaders to 2005-10-11 20:27:54 +00:00
volume.c
volumetexture.c Move the setting of states from device to basetexture, states that 2005-08-03 11:00:28 +00:00
wined3d.spec
wined3d_main.c Optionally repack nonpower 2 textures to the expected span length when 2005-09-23 11:08:03 +00:00
wined3d_private.h Implement state tracking for pixel shader constants. 2005-09-28 10:13:00 +00:00