..
Makefile.in
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
adapter_gl.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
adapter_vk.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
arb_program_shader.c
wined3d: Get rid of WINED3D_QUIRK_SET_TEXCOORD_W.
2020-06-17 00:05:44 +02:00
ati_fragment_shader.c
…
buffer.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
context.c
wined3d: Reference the SRV bo in context_load_shader_resources().
2020-12-02 19:08:04 +01:00
context_gl.c
wined3d: Use glFinish() for synchronisation when cleaning up a destroyed context in wined3d_context_gl_cleanup().
2021-01-15 10:09:57 +01:00
context_vk.c
wined3d: Check for stencil reference change in vulkan backend.
2021-02-03 21:01:29 +01:00
cs.c
wined3d: Invalidate STATE_STENCIL_REF when switching between NULL and non-NULL depth/stencil views.
2021-02-05 22:53:46 +01:00
device.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
directx.c
wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format().
2021-02-12 16:10:46 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Implement global resource memory barriers.
2021-01-29 20:53:32 +01:00
nvidia_texture_shader.c
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palette.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
query.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
resource.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
sampler.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
shader.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
shader_sm1.c
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shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
2020-10-07 18:40:20 +02:00
state.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
stateblock.c
wined3d: Track SRV to RTV aliasing on sub resource level.
2020-09-24 16:43:26 +02:00
surface.c
wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
2020-12-02 19:08:04 +01:00
swapchain.c
wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created.
2021-02-22 09:10:18 +01:00
texture.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
utils.c
wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().
2021-02-18 22:39:34 +01:00
version.rc
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vertexdeclaration.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
view.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
wined3d.spec
wined3d: Restore display modes for all outputs when doing mode restoration.
2020-11-03 21:47:27 +01:00
wined3d_gl.h
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wined3d_main.c
wined3d: Support multiple outputs.
2021-01-26 17:53:54 +01:00
wined3d_private.h
wined3d: Allow resource copies between block-compatible formats.
2021-02-10 09:14:43 +01:00
wined3d_vk.h
wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
2021-01-22 18:33:32 +01:00