Sweden-Number/dlls/d3d8
Paul Gofman aaf3ea3d9f d3d8/tests: Test specular lighting with zero shininess.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-29 21:14:00 +01:00
..
tests d3d8/tests: Test specular lighting with zero shininess. 2019-03-29 21:14:00 +01:00
Makefile.in
buffer.c d3d8: Release system memory wined3d buffer only after the draw buffer is destroyed. 2019-02-28 21:37:30 +01:00
d3d8.spec
d3d8_main.c d3d8: Improve ValidatePixelShader(). 2019-03-04 19:35:55 +01:00
d3d8_private.h d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
device.c wined3d: Make wined3d_device_set_texture() infallible. 2019-03-22 20:32:25 +01:00
directx.c d3d8: Return failure in CheckDeviceFormat() for unsupported adapter formats. 2019-03-09 02:09:00 +01:00
shader.c
surface.c
swapchain.c
texture.c
version.rc
vertexdeclaration.c d3d8: Don't upload unused system memory vertex buffers. 2019-03-06 18:31:00 +01:00
volume.c