Sweden-Number/dlls/windows.gaming.input
Rémi Bernon 7b3a669ee3 windows.gaming.input: Use IUnknown invoker instead of IInspectable and add a parameter.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-05 20:57:54 +02:00
..
tests
Makefile.in windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
async.c windows.gaming.input: Use IUnknown invoker instead of IInspectable and add a parameter. 2022-05-05 20:57:54 +02:00
classes.idl
controller.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
event_handlers.c
force_feedback.c windows.gaming.input: Use IUnknown invoker instead of IInspectable and add a parameter. 2022-05-05 20:57:54 +02:00
gamepad.c
main.c windows.gaming.input: Implement ICustomGameControllerFactory interface for RacingWheel. 2022-04-22 13:20:04 +02:00
manager.c windows.gaming.input: Implement RacingWheel runtimeclass stub. 2022-04-22 13:20:09 +02:00
private.h windows.gaming.input: Use IUnknown invoker instead of IInspectable and add a parameter. 2022-05-05 20:57:54 +02:00
provider.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
provider.idl windows.gaming.input: Split IAsyncInfo interface to a separate struct. 2022-05-05 20:57:53 +02:00
racing_wheel.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
vector.c
windows.gaming.input.spec