windows.gaming.input: Implement ICustomGameControllerFactory interface for RacingWheel.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -181,7 +181,7 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Gamepad ))
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ICustomGameControllerFactory_QueryInterface( gamepad_factory, &IID_IActivationFactory, (void **)factory );
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_RacingWheel ))
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IActivationFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory );
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ICustomGameControllerFactory_QueryInterface( racing_wheel_factory, &IID_IActivationFactory, (void **)factory );
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if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_Custom_GameControllerFactoryManager ))
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IGameControllerFactoryManagerStatics2_QueryInterface( manager_factory, &IID_IActivationFactory, (void **)factory );
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@ -42,7 +42,7 @@
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extern HINSTANCE windows_gaming_input;
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extern ICustomGameControllerFactory *controller_factory;
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extern ICustomGameControllerFactory *gamepad_factory;
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extern IActivationFactory *racing_wheel_factory;
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extern ICustomGameControllerFactory *racing_wheel_factory;
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extern IGameControllerFactoryManagerStatics2 *manager_factory;
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struct vector_iids
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@ -60,6 +60,7 @@ struct racing_wheel_statics
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{
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IActivationFactory IActivationFactory_iface;
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IRacingWheelStatics IRacingWheelStatics_iface;
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ICustomGameControllerFactory ICustomGameControllerFactory_iface;
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LONG ref;
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};
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@ -89,6 +90,12 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
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{
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IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
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return S_OK;
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}
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FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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@ -207,11 +214,85 @@ static const struct IRacingWheelStaticsVtbl statics_vtbl =
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statics_get_RacingWheels,
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};
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DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct racing_wheel_statics, IActivationFactory_iface )
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static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
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IInspectable **value )
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{
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FIXME( "iface %p, provider %p, value %p stub!.\n", iface, provider, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
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{
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IRacingWheel *racing_wheel;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
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return hr;
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event_handlers_notify( &racing_wheel_added_handlers, (IInspectable *)racing_wheel );
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IRacingWheel_Release( racing_wheel );
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return S_OK;
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}
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static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
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{
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IRacingWheel *racing_wheel;
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BOOLEAN found;
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UINT32 index;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
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return hr;
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EnterCriticalSection( &racing_wheel_cs );
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if (SUCCEEDED(hr = init_racing_wheels()))
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{
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if (FAILED(hr = IVector_RacingWheel_IndexOf( racing_wheels, racing_wheel, &index, &found )) || !found)
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WARN( "Could not find RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
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else
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hr = IVector_RacingWheel_RemoveAt( racing_wheels, index );
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}
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LeaveCriticalSection( &racing_wheel_cs );
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if (FAILED(hr))
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WARN( "Failed to remove RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
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else if (found)
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{
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TRACE( "Removed RacingWheel %p.\n", racing_wheel );
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event_handlers_notify( &racing_wheel_removed_handlers, (IInspectable *)racing_wheel );
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}
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IRacingWheel_Release( racing_wheel );
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return S_OK;
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}
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static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
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{
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controller_factory_QueryInterface,
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controller_factory_AddRef,
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controller_factory_Release,
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/* IInspectable methods */
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controller_factory_GetIids,
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controller_factory_GetRuntimeClassName,
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controller_factory_GetTrustLevel,
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/* ICustomGameControllerFactory methods */
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controller_factory_CreateGameController,
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controller_factory_OnGameControllerAdded,
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controller_factory_OnGameControllerRemoved,
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};
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static struct racing_wheel_statics racing_wheel_statics =
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{
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{&factory_vtbl},
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{&statics_vtbl},
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{&controller_factory_vtbl},
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1,
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};
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IActivationFactory *racing_wheel_factory = &racing_wheel_statics.IActivationFactory_iface;
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ICustomGameControllerFactory *racing_wheel_factory = &racing_wheel_statics.ICustomGameControllerFactory_iface;
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