Sweden-Number/dlls/windows.gaming.input/racing_wheel.c

299 lines
10 KiB
C

/* WinRT Windows.Gaming.Input implementation
*
* Copyright 2021 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "private.h"
#include "provider.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(input);
static CRITICAL_SECTION racing_wheel_cs;
static CRITICAL_SECTION_DEBUG racing_wheel_cs_debug =
{
0, 0, &racing_wheel_cs,
{ &racing_wheel_cs_debug.ProcessLocksList, &racing_wheel_cs_debug.ProcessLocksList },
0, 0, { (DWORD_PTR)(__FILE__ ": racing_wheel_cs") }
};
static CRITICAL_SECTION racing_wheel_cs = { &racing_wheel_cs_debug, -1, 0, 0, 0, 0 };
static IVector_RacingWheel *racing_wheels;
static struct list racing_wheel_added_handlers = LIST_INIT( racing_wheel_added_handlers );
static struct list racing_wheel_removed_handlers = LIST_INIT( racing_wheel_removed_handlers );
static HRESULT init_racing_wheels(void)
{
static const struct vector_iids iids =
{
.vector = &IID_IVector_RacingWheel,
.view = &IID_IVectorView_RacingWheel,
.iterable = &IID_IIterable_RacingWheel,
.iterator = &IID_IIterator_RacingWheel,
};
HRESULT hr;
EnterCriticalSection( &racing_wheel_cs );
if (racing_wheels) hr = S_OK;
else hr = vector_create( &iids, (void **)&racing_wheels );
LeaveCriticalSection( &racing_wheel_cs );
return hr;
}
struct racing_wheel_statics
{
IActivationFactory IActivationFactory_iface;
IRacingWheelStatics IRacingWheelStatics_iface;
ICustomGameControllerFactory ICustomGameControllerFactory_iface;
LONG ref;
};
static inline struct racing_wheel_statics *impl_from_IActivationFactory( IActivationFactory *iface )
{
return CONTAINING_RECORD( iface, struct racing_wheel_statics, IActivationFactory_iface );
}
static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
{
struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IInspectable ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IActivationFactory ))
{
IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_IRacingWheelStatics ))
{
IInspectable_AddRef( (*out = &impl->IRacingWheelStatics_iface) );
return S_OK;
}
if (IsEqualGUID( iid, &IID_ICustomGameControllerFactory ))
{
IInspectable_AddRef( (*out = &impl->ICustomGameControllerFactory_iface) );
return S_OK;
}
FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI factory_AddRef( IActivationFactory *iface )
{
struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
ULONG ref = InterlockedIncrement( &impl->ref );
TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
return ref;
}
static ULONG WINAPI factory_Release( IActivationFactory *iface )
{
struct racing_wheel_statics *impl = impl_from_IActivationFactory( iface );
ULONG ref = InterlockedDecrement( &impl->ref );
TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
return ref;
}
static HRESULT WINAPI factory_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
{
FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
return E_NOTIMPL;
}
static HRESULT WINAPI factory_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
{
FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
return E_NOTIMPL;
}
static HRESULT WINAPI factory_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
{
FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
return E_NOTIMPL;
}
static HRESULT WINAPI factory_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
{
FIXME( "iface %p, instance %p stub!\n", iface, instance );
return E_NOTIMPL;
}
static const struct IActivationFactoryVtbl factory_vtbl =
{
factory_QueryInterface,
factory_AddRef,
factory_Release,
/* IInspectable methods */
factory_GetIids,
factory_GetRuntimeClassName,
factory_GetTrustLevel,
/* IActivationFactory methods */
factory_ActivateInstance,
};
DEFINE_IINSPECTABLE( statics, IRacingWheelStatics, struct racing_wheel_statics, IActivationFactory_iface )
static HRESULT WINAPI statics_add_RacingWheelAdded( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
EventRegistrationToken *token )
{
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
if (!handler) return E_INVALIDARG;
return event_handlers_append( &racing_wheel_added_handlers, (IEventHandler_IInspectable *)handler, token );
}
static HRESULT WINAPI statics_remove_RacingWheelAdded( IRacingWheelStatics *iface, EventRegistrationToken token )
{
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
return event_handlers_remove( &racing_wheel_added_handlers, &token );
}
static HRESULT WINAPI statics_add_RacingWheelRemoved( IRacingWheelStatics *iface, IEventHandler_RacingWheel *handler,
EventRegistrationToken *token )
{
TRACE( "iface %p, handler %p, token %p.\n", iface, handler, token );
if (!handler) return E_INVALIDARG;
return event_handlers_append( &racing_wheel_removed_handlers, (IEventHandler_IInspectable *)handler, token );
}
static HRESULT WINAPI statics_remove_RacingWheelRemoved( IRacingWheelStatics *iface, EventRegistrationToken token )
{
TRACE( "iface %p, token %#I64x.\n", iface, token.value );
return event_handlers_remove( &racing_wheel_removed_handlers, &token );
}
static HRESULT WINAPI statics_get_RacingWheels( IRacingWheelStatics *iface, IVectorView_RacingWheel **value )
{
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
EnterCriticalSection( &racing_wheel_cs );
if (SUCCEEDED(hr = init_racing_wheels())) hr = IVector_RacingWheel_GetView( racing_wheels, value );
LeaveCriticalSection( &racing_wheel_cs );
return hr;
}
static const struct IRacingWheelStaticsVtbl statics_vtbl =
{
statics_QueryInterface,
statics_AddRef,
statics_Release,
/* IInspectable methods */
statics_GetIids,
statics_GetRuntimeClassName,
statics_GetTrustLevel,
/* IRacingWheelStatics methods */
statics_add_RacingWheelAdded,
statics_remove_RacingWheelAdded,
statics_add_RacingWheelRemoved,
statics_remove_RacingWheelRemoved,
statics_get_RacingWheels,
};
DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct racing_wheel_statics, IActivationFactory_iface )
static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
IInspectable **value )
{
FIXME( "iface %p, provider %p, value %p stub!.\n", iface, provider, value );
return E_NOTIMPL;
}
static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
{
IRacingWheel *racing_wheel;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
return hr;
event_handlers_notify( &racing_wheel_added_handlers, (IInspectable *)racing_wheel );
IRacingWheel_Release( racing_wheel );
return S_OK;
}
static HRESULT WINAPI controller_factory_OnGameControllerRemoved( ICustomGameControllerFactory *iface, IGameController *value )
{
IRacingWheel *racing_wheel;
BOOLEAN found;
UINT32 index;
HRESULT hr;
TRACE( "iface %p, value %p.\n", iface, value );
if (FAILED(hr = IGameController_QueryInterface( value, &IID_IRacingWheel, (void **)&racing_wheel )))
return hr;
EnterCriticalSection( &racing_wheel_cs );
if (SUCCEEDED(hr = init_racing_wheels()))
{
if (FAILED(hr = IVector_RacingWheel_IndexOf( racing_wheels, racing_wheel, &index, &found )) || !found)
WARN( "Could not find RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
else
hr = IVector_RacingWheel_RemoveAt( racing_wheels, index );
}
LeaveCriticalSection( &racing_wheel_cs );
if (FAILED(hr))
WARN( "Failed to remove RacingWheel %p, hr %#lx!\n", racing_wheel, hr );
else if (found)
{
TRACE( "Removed RacingWheel %p.\n", racing_wheel );
event_handlers_notify( &racing_wheel_removed_handlers, (IInspectable *)racing_wheel );
}
IRacingWheel_Release( racing_wheel );
return S_OK;
}
static const struct ICustomGameControllerFactoryVtbl controller_factory_vtbl =
{
controller_factory_QueryInterface,
controller_factory_AddRef,
controller_factory_Release,
/* IInspectable methods */
controller_factory_GetIids,
controller_factory_GetRuntimeClassName,
controller_factory_GetTrustLevel,
/* ICustomGameControllerFactory methods */
controller_factory_CreateGameController,
controller_factory_OnGameControllerAdded,
controller_factory_OnGameControllerRemoved,
};
static struct racing_wheel_statics racing_wheel_statics =
{
{&factory_vtbl},
{&statics_vtbl},
{&controller_factory_vtbl},
1,
};
ICustomGameControllerFactory *racing_wheel_factory = &racing_wheel_statics.ICustomGameControllerFactory_iface;