Sweden-Number/dlls/wined3d
Matteo Bruni d37f8ea866 wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
device.c
directx.c wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
drawprim.c wined3d: Also issue any queries for index buffers in drawPrimitive(). 2012-08-20 11:01:21 +02:00
gl_compat.c
glsl_shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Use a slightly shorter timeout in wined3d_event_query_finish(). 2012-08-20 11:01:15 +02:00
resource.c
shader.c wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix pixel format masks. 2012-08-15 12:17:46 +02:00
stateblock.c
surface.c wined3d: Change some internal function and structure names to the more standard 'converter' spelling. 2012-08-16 13:47:29 +02:00
swapchain.c
texture.c
utils.c wined3d: Fix blending test expected results. 2012-08-21 11:45:43 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h wined3d: Use GL_FRAMEBUFFER_SRGB when possible. 2012-08-15 12:15:42 +02:00
wined3d_main.c wined3d: Remove references to the (no longer used) X11 lock. 2012-08-16 16:52:16 +02:00
wined3d_private.h wined3d: Use BOOL instead of char in shader_load_constants(). 2012-08-21 11:45:55 +02:00