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Makefile.in
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adapter_gl.c
wined3d: Allocate a new bo for busy DISCARD maps.
2020-12-04 16:36:40 +01:00
adapter_vk.c
wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
2020-12-04 16:36:36 +01:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers.
2020-12-10 16:26:39 +01:00
context.c
wined3d: Reference the SRV bo in context_load_shader_resources().
2020-12-02 19:08:04 +01:00
context_gl.c
wined3d: Rename d3d_synchronous debug channel to d3d_sync.
2020-12-04 18:39:44 +01:00
context_vk.c
wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
2020-12-14 16:21:37 +01:00
cs.c
wined3d: Allow forcing commands serialization in the CS thread.
2020-12-04 18:39:48 +01:00
device.c
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directx.c
wined3d: Add NVIDIA GeForce GTX 1060 Mobile.
2020-12-03 20:18:38 +01:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple().
2020-11-30 21:36:12 +01:00
resource.c
wined3d: Allocate a new bo for busy DISCARD maps.
2020-12-04 16:36:40 +01:00
sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
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state.c
wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object().
2020-12-04 16:36:36 +01:00
stateblock.c
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surface.c
wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer().
2020-12-02 19:08:04 +01:00
swapchain.c
wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format().
2020-12-09 16:29:28 +01:00
texture.c
wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block.
2020-12-09 16:29:24 +01:00
utils.c
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version.rc
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vertexdeclaration.c
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view.c
wined3d: Allocate a new bo for busy DISCARD maps.
2020-12-04 16:36:40 +01:00
wined3d.spec
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wined3d_gl.h
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wined3d_main.c
wined3d: Allow forcing commands serialization in the CS thread.
2020-12-04 18:39:48 +01:00
wined3d_private.h
wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
2020-12-14 16:21:37 +01:00
wined3d_vk.h
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