Sweden-Number/dlls/wined3d
Henri Verbeet 46c7f66cf3 wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare().
Instead of comparing the requested memory type against what we actually got.
For example, we may have gotten coherent memory without having explicitly
requested it, in which case wined3d_context_vk_create_slab_bo() would fail to
find an existing slab to allocate from.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-14 16:21:37 +01:00
..
Makefile.in
adapter_gl.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
adapter_vk.c wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object(). 2020-12-04 16:36:36 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Do not request VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT for unmappable buffers. 2020-12-10 16:26:39 +01:00
context.c wined3d: Reference the SRV bo in context_load_shader_resources(). 2020-12-02 19:08:04 +01:00
context_gl.c wined3d: Rename d3d_synchronous debug channel to d3d_sync. 2020-12-04 18:39:44 +01:00
context_vk.c wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare(). 2020-12-14 16:21:37 +01:00
cs.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
device.c
directx.c wined3d: Add NVIDIA GeForce GTX 1060 Mobile. 2020-12-03 20:18:38 +01:00
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c wined3d: Use command buffer IDs for synchronisation in wined3d_buffer_gl_sync_apple(). 2020-11-30 21:36:12 +01:00
resource.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c
state.c wined3d: Use the "bo user" mechanism to invalidate existing bindings in wined3d_buffer_gl_destroy_buffer_object(). 2020-12-04 16:36:36 +01:00
stateblock.c
surface.c wined3d: Reference the bo (if any) in texture2d_read_from_framebuffer(). 2020-12-02 19:08:04 +01:00
swapchain.c wined3d: Use an sRGB fallback format for sRGB formats in wined3d_swapchain_vk_select_vk_format(). 2020-12-09 16:29:28 +01:00
texture.c wined3d: Ensure the last mip-level is at least large enough to hold a single compressed block. 2020-12-09 16:29:24 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Allocate a new bo for busy DISCARD maps. 2020-12-04 16:36:40 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Allow forcing commands serialization in the CS thread. 2020-12-04 18:39:48 +01:00
wined3d_private.h wined3d: Compare requested memory types in wined3d_bo_slab_vk_compare(). 2020-12-14 16:21:37 +01:00
wined3d_vk.h