Sweden-Number/dlls/wined3d
Roderick Colenbrander fd71421ebe wined3d: Report software processing in CheckDeviceFormat. 2008-03-19 17:21:59 +01:00
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Makefile.in makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles. 2008-03-04 20:55:01 +01:00
arb_program_shader.c wined3d: Mark constants dirty in the EXT_gpu_program_parameters path. 2008-03-07 11:01:07 +01:00
baseshader.c wined3d: Support more than one texbem instruction per shader. 2008-03-05 19:22:44 +01:00
basetexture.c
clipper.c
context.c wined3d: Fix a small bug in a patch from yesterday. 2008-03-05 11:21:51 +01:00
cubetexture.c
device.c wined3d: Set the fullscreen flag before the display Mode. 2008-03-11 12:11:52 +01:00
directx.c wined3d: Report software processing in CheckDeviceFormat. 2008-03-19 17:21:59 +01:00
drawprim.c
glsl_shader.c Assorted spelling fixes. 2008-03-19 11:21:27 +01:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Support more than one texbem instruction per shader. 2008-03-05 19:22:44 +01:00
query.c wined3d: Give occlusion queries their own vtable. 2008-03-03 11:58:10 +01:00
resource.c
state.c wined3d: Support shininess > 128 if opengl does. 2008-03-05 19:23:06 +01:00
stateblock.c
surface.c wined3d: Use primary_render_target_is_p8 in read_from_framebuffer. 2008-03-10 12:55:02 +01:00
surface_base.c wined3d: Catch NOP palette changes. 2008-03-03 11:59:05 +01:00
surface_gdi.c
swapchain.c
texture.c
utils.c wined3d: Add D32F_LOCKABLE to getDepthStencilBits. 2008-03-03 12:00:39 +01:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Check the render target capabilities of a resource type. 2008-03-17 11:42:19 +01:00
wined3d_private_types.h