.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |
ati_fragment_shader.c
|
…
|
|
buffer.c
|
wined3d: Keep a reference to the resource in rendertarget views.
|
2014-08-21 12:24:21 +02:00 |
context.c
|
wined3d: Handle GL texture allocation in the texture code.
|
2014-10-08 13:13:37 +02:00 |
cs.c
|
d3d10core: Implement d3d10_device_SetPredication().
|
2014-09-19 10:49:11 +02:00 |
device.c
|
wined3d: Only prepare the texture in device_update_volume().
|
2014-10-08 13:13:37 +02:00 |
directx.c
|
Assorted spelling fixes.
|
2014-09-29 10:36:36 +02:00 |
drawprim.c
|
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
|
2014-08-22 12:53:11 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
resource.c
|
wined3d: Never pass a surface to wined3d_resource_is_offscreen().
|
2014-09-19 10:49:27 +02:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: ps_2_0 shaders don't support int or bool constants.
|
2014-10-16 21:23:33 +09:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Handle half-float attributes in load_numbered_arrays().
|
2014-08-28 15:30:23 +02:00 |
stateblock.c
|
wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED.
|
2014-09-18 13:06:34 +02:00 |
surface.c
|
wined3d: Track texture coordinate normalization per-texture.
|
2014-10-09 17:36:21 +02:00 |
swapchain.c
|
wined3d: Track texture coordinate normalization per-texture.
|
2014-10-09 17:36:21 +02:00 |
texture.c
|
wined3d: Track texture coordinate normalization per-texture.
|
2014-10-09 17:36:21 +02:00 |
utils.c
|
wined3d: Move the color key conversion helpers to util.c.
|
2014-10-08 13:13:37 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
d3d10core: Implement d3d10_device_VSGetShaderResources().
|
2014-09-17 11:04:54 +02:00 |
volume.c
|
wined3d: Track texture allocation per-texture.
|
2014-10-08 13:13:37 +02:00 |
wined3d.spec
|
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
|
2014-09-29 10:37:35 +02:00 |
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
wined3d: Fix trace output of emulated_textureram.
|
2014-09-02 15:07:09 +02:00 |
wined3d_private.h
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |