Sweden-Number/dlls/wined3d
Paul Gofman 941bd46597 wined3d: Support sRGB reads for WINED3DFMT_B5G6R5_UNORM.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=48302
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-27 14:44:18 +01:00
..
Makefile.in
adapter_gl.c wined3d: Pass a pointer to the counter buffer to wined3d_view_gl_destroy(). 2019-12-12 23:17:05 +01:00
adapter_vk.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
arb_program_shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
ati_fragment_shader.c
buffer.c wined3d: Create Vulkan buffers. 2020-01-24 17:21:13 +01:00
context.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
cs.c
device.c wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs(). 2020-01-24 17:21:23 +01:00
directx.c wined3d: Add Intel HD 615 PCI id and device description. 2019-12-02 22:02:56 +01:00
gl_compat.c
glsl_shader.c wined3d: Store a gl_info pointer in struct shader_glsl_ctx_priv. 2020-01-24 17:21:17 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
sampler.c
shader.c wined3d: Store a gl_info pointer in struct shader_arb_ctx_priv. 2020-01-24 17:21:20 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Handle degenerate viewport Z ranges. 2019-11-20 23:03:21 +01:00
stateblock.c wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
surface.c wined3d: Support stretching compressed format surfaces in surface_cpu_blt(). 2019-12-02 22:02:56 +01:00
swapchain.c
texture.c wined3d: Record dirty regions for d3d9 textures. 2019-12-10 22:15:05 +01:00
utils.c wined3d: Support sRGB reads for WINED3DFMT_B5G6R5_UNORM. 2020-01-27 14:44:18 +01:00
version.rc
vertexdeclaration.c wined3d: Fix the spelling of some comments. 2019-12-12 23:17:05 +01:00
view.c d3d11: Mind DSV flags when checking for conflicting SRV. 2019-10-31 17:39:13 +01:00
wined3d.spec wined3d: Introduce wined3d_stateblock_multiply_transform(). 2019-12-06 22:30:23 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Implement mapping Vulkan buffers. 2020-01-24 17:21:26 +01:00
wined3d_vk.h