Sweden-Number/dlls/wined3d
Henri Verbeet 2650885cc8 wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
..
Makefile.in wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
arb_program_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
ati_fragment_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
baseshader.c
basetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
buffer.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
clipper.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
context.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
cubetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
device.c wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00
directx.c wined3d: Added ATI Radeon HD 5xxx detection. 2009-12-29 11:05:39 +01:00
drawprim.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
nvidia_texture_shader.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
palette.c wined3d: IWineD3DPaletteImpl implements IWineD3DBase. 2009-12-21 15:01:25 +01:00
pixelshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
query.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
resource.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
stateblock.c wined3d: NULL vertex declarations are captured, but not applied. 2009-12-21 15:01:22 +01:00
surface.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_base.c wined3d: Remove some redundant returns. 2009-12-30 13:31:26 +01:00
surface_gdi.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
swapchain.c wined3d: Properly check for glBlitFramebuffer(). 2009-12-28 12:27:13 +01:00
swapchain_base.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
swapchain_gdi.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
texture.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
utils.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
vertexshader.c wined3d: Remove unused GetDevice() implementations. 2009-12-09 13:51:04 +01:00
view.c
volume.c wined3d: Volumes are resources in wined3d. 2009-12-22 13:48:25 +01:00
volumetexture.c wined3d: Get rid of some redundant local variables. 2009-12-22 13:48:25 +01:00
wined3d.spec
wined3d_gl.h wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
wined3d_main.c wined3d: Filter messages for the device's focus window instead of the swapchain's device window. 2009-12-23 14:27:29 +01:00
wined3d_private.h wined3d: Use the element size to create "isStateDirty" bitmap indices. 2009-12-30 13:31:36 +01:00