Sweden-Number/dlls/d3d9
Patrick Rudolph 3f7e5d647e wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
..
tests wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
Makefile.in
buffer.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h
device.c d3d9: Forbid display mode and back buffer mismatch in IDirect3DDevice9Ex_ResetEx(). 2016-08-24 22:24:02 +09:00
directx.c
query.c
shader.c
stateblock.c
surface.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c
volume.c