Sweden-Number/dlls/wined3d
Henri Verbeet baf285d46a wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
..
Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
cs.c wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
device.c wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00
directx.c wined3d: Add support for converted volumes. 2013-09-23 20:32:31 +02:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Explicitly pass gl_info to state_init_default(). 2013-09-26 10:45:52 +02:00
surface.c wined3d: Get rid of the broken render target check for surface_blt_special(). 2013-09-24 12:57:24 +02:00
swapchain.c wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
texture.c
utils.c wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets. 2013-09-25 11:49:01 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Send draw operation through the command stream. 2013-09-27 10:33:36 +02:00