Sweden-Number/dlls/wined3d
Alexandre Julliard af4b9bb85c wined3d: Fix compiler warning. 2007-07-30 14:14:01 +02:00
..
Makefile.in
arb_program_shader.c
baseshader.c
basetexture.c
clipper.c
context.c wined3d: Flip the scissor rect when rendering offscreen. 2007-07-26 11:51:34 +02:00
cubetexture.c
device.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
directx.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
drawprim.c wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
glsl_shader.c
indexbuffer.c
palette.c
pixelshader.c wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
query.c
resource.c
state.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
stateblock.c
surface.c wined3d: Fix compiler warning. 2007-07-30 14:14:01 +02:00
surface_gdi.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
swapchain.c wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
texture.c
utils.c wined3d: A more dynamic initialization of the gl pixel formats. 2007-07-30 12:49:59 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Do not fail if the adapter info can't be initialized. 2007-07-26 11:48:45 +02:00
wined3d_private.h wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
wined3d_private_types.h