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Makefile.in
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arb_program_shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
ati_fragment_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
basetexture.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
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2011-01-06 11:33:24 +01:00 |
buffer.c
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wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
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2011-01-07 10:23:37 +01:00 |
clipper.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
context.c
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wined3d: Add support for the NULL format.
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2011-01-27 14:13:55 +01:00 |
cubetexture.c
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wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
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2011-01-21 18:37:06 +01:00 |
device.c
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wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
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2011-01-27 14:13:39 +01:00 |
directx.c
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wined3d: Add support for the NULL format.
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2011-01-27 14:13:55 +01:00 |
drawprim.c
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wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
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2011-01-27 14:13:39 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Disable vertex shader output clamping.
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2011-01-25 12:32:38 +01:00 |
nvidia_texture_shader.c
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wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
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2010-12-02 11:54:15 +01:00 |
palette.c
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wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
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2011-01-24 14:43:26 +01:00 |
query.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
resource.c
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wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
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2011-01-18 12:31:58 +01:00 |
shader.c
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wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
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2010-12-16 11:50:09 +01:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Don't call glPointParameter with a random context.
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2011-01-07 15:01:38 +01:00 |
stateblock.c
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surface.c
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wined3d: Do checks at the start of surface_init() (LLVM/Clang).
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2011-01-26 15:00:12 +01:00 |
surface_base.c
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wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
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2011-01-24 14:43:26 +01:00 |
surface_gdi.c
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wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
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2011-01-24 14:43:26 +01:00 |
swapchain.c
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wined3d: Move swapchain context retrieval to swapchain.c.
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2011-01-20 12:18:58 +01:00 |
swapchain_base.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
swapchain_gdi.c
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wined3d: Get rid of the remaining "Flags".
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2010-11-23 13:15:36 +01:00 |
texture.c
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wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
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2011-01-21 18:37:06 +01:00 |
utils.c
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wined3d: Add support for the NULL format.
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2011-01-27 14:13:55 +01:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
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2011-01-18 12:32:06 +01:00 |
volume.c
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wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
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2011-01-21 18:37:11 +01:00 |
volumetexture.c
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wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
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2011-01-21 18:37:11 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
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2010-12-27 15:39:41 +01:00 |
wined3d_main.c
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wined3d: Don't unregister a window unless the window proc is what we expect it to be.
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2010-11-10 12:19:24 +01:00 |
wined3d_private.h
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wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
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2011-01-27 14:13:39 +01:00 |