Sweden-Number/dlls/wined3d
Zebediah Figura 507bd1ae16 wined3d: Introduce wined3d_device_context_set_rendertarget_view().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-18 22:04:01 +01:00
..
Makefile.in
adapter_gl.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
adapter_vk.c wined3d: Implement automatic mip-map generation for the Vulkan adapter. 2021-03-12 18:08:35 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Remove dead statement. 2021-03-11 21:52:17 +01:00
context.c
context_gl.c
context_vk.c wined3d: Pass a resource range to wined3d_context_vk_image_barrier(). 2021-03-11 21:52:17 +01:00
cs.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rendertarget_view(). 2021-03-18 22:04:01 +01:00
device.c wined3d: Introduce wined3d_device_context_set_rendertarget_view(). 2021-03-18 22:04:01 +01:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Correctly handle modifiers on instructions with multiple destination registers. 2021-03-09 11:59:20 +01:00
nvidia_texture_shader.c
palette.c
query.c wined3d: End active queries before restarting them in wined3d_query_vk_issue(). 2021-03-11 21:52:17 +01:00
resource.c
sampler.c wined3d: Set the "compareEnable" field of struct VkSamplerCreateInfo to either 0 or 1. 2021-03-11 21:52:17 +01:00
shader.c wined3d: Check whether a register is a UAV before recording UAV reads. 2021-03-18 22:04:01 +01:00
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c wined3d: Move feature level selection to wined3d_state_create(). 2021-03-15 20:36:44 +01:00
surface.c
swapchain.c wined3d: Handle blits to Vulkan swapchains not matching the D3D swapchain. 2021-03-18 22:04:01 +01:00
texture.c wined3d: Pass a resource range to wined3d_context_vk_image_barrier(). 2021-03-11 21:52:17 +01:00
utils.c wined3d: Advertise multisampling only when supported. 2021-03-18 22:04:01 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Take the layer index into account in wined3d_shader_resource_view_gl_generate_mipmap(). 2021-03-16 20:36:43 +01:00
wined3d.spec wined3d: Introduce wined3d_device_context_set_rendertarget_view(). 2021-03-18 22:04:01 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_rendertarget_view(). 2021-03-18 22:04:01 +01:00
wined3d_vk.h