Sweden-Number/dlls/wined3d
Henri Verbeet 415b803720 wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
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Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Make the "desc" parameter to wined3d_buffer_create() const. 2014-08-04 14:23:40 +02:00
context.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
cs.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
device.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
directx.c wined3d: Recognize some more AMD cards. 2014-08-19 14:49:24 +02:00
drawprim.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
gl_compat.c wined3d: Introduce a separate debug channel for performance warnings. 2013-04-17 11:36:22 +02:00
glsl_shader.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
nvidia_texture_shader.c wined3d: Fix resultarg state handling in nvrc/nvts code. 2013-11-04 17:41:11 +01:00
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
query.c wined3d: Validate and handle query size parameter. 2014-06-16 13:56:35 +02:00
resource.c wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture. 2014-08-20 13:29:47 +02:00
sampler.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
shader_sm1.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
shader_sm4.c wined3d: Recognize the SM4 ishl opcode. 2014-05-20 09:44:25 +02:00
state.c wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface. 2014-08-04 14:23:49 +02:00
stateblock.c wined3d: Clear active lights when cleaning up a D3D stateblock. 2014-05-09 20:03:43 +02:00
surface.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
swapchain.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
texture.c wined3d: Use the texture draw binding instead of the surface draw binding. 2014-08-20 13:29:50 +02:00
utils.c wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-06 09:04:41 +01:00
volume.c wined3d: Explicitly destroy the volume in texture3d_sub_resource_cleanup(). 2014-08-19 14:49:30 +02:00
wined3d.spec d3d10core: Implement d3d10_device_CopyResource(). 2014-08-04 14:23:36 +02:00
wined3d_gl.h wined3d: Add constant buffer support to the GLSL shader backend. 2014-08-04 14:23:29 +02:00
wined3d_main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
wined3d_private.h wined3d: Move the "swapchain" field from struct wined3d_surface to struct wined3d_texture. 2014-08-20 13:29:47 +02:00