Sweden-Number/dlls/wined3d
Henri Verbeet d91a413ade wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00
..
Makefile.in
arb_program_shader.c
ati_fragment_shader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
cubetexture.c
device.c wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init(). 2011-01-18 12:32:01 +01:00
directx.c wined3d: Don't set cube and volume POW2 caps if np2 textures are supported. 2011-01-17 17:33:36 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00
surface_base.c wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. 2011-01-18 12:32:06 +01:00
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Store an IWineD3DClipperImpl pointer in IWineD3DSurfaceImpl. 2011-01-18 12:32:10 +01:00