Sweden-Number/dlls/wined3d
Józef Kucia b688f6ee34 wined3d: Add STATE_BLEND to debug_d3dstate().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 18:53:13 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
buffer.c d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer(). 2018-02-09 09:19:12 +01:00
context.c wined3d: Add support for multisample textures in context_dump_fbo_attachment(). 2018-02-09 18:53:02 +01:00
cs.c wined3d: Get rid of wined3d_get_draw_rect(). 2018-02-09 09:19:15 +01:00
device.c wined3d: Update the depth/stencil resource location for stencil clears as well. 2018-02-09 09:19:17 +01:00
directx.c wined3d: Create multisample textures. 2018-02-09 18:53:06 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Do not enable GL_ARB_texture_multisample in GLSL. 2018-02-09 18:53:11 +01:00
nvidia_texture_shader.c wined3d: Get rid of unneeded includes. 2017-10-19 16:53:49 +02:00
palette.c
query.c
resource.c wined3d: Create multisample textures. 2018-02-09 18:53:06 +01:00
sampler.c
shader.c wined3d: Simplify shader_calculate_clip_or_cull_distance_mask(). 2018-02-08 21:07:12 +01:00
shader_sm1.c
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c wined3d: Introduce blend state object. 2018-02-08 21:07:12 +01:00
stateblock.c wined3d: Store only supported user clip planes. 2017-12-05 20:30:06 +01:00
surface.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
swapchain.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
texture.c wined3d: Add support for multisample textures in wined3d_texture_update_desc(). 2018-02-09 18:53:07 +01:00
utils.c wined3d: Add STATE_BLEND to debug_d3dstate(). 2018-02-09 18:53:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Add support for multisample texture views. 2018-02-06 19:38:31 +01:00
wined3d.spec d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer(). 2018-02-09 09:19:12 +01:00
wined3d_gl.h wined3d: Add ARB_texture_storage_multisample extension. 2018-02-05 16:24:46 +01:00
wined3d_main.c wined3d: Add registry setting to enable multisample textures. 2018-02-09 18:53:04 +01:00
wined3d_private.h wined3d: Add registry setting to enable multisample textures. 2018-02-09 18:53:04 +01:00