tests
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d3d8: Support texture dirty regions.
|
2019-12-10 22:15:05 +01:00 |
Makefile.in
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
buffer.c
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
d3d8.spec
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d3d8: Fix ValidatePixelShader spec file entry.
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2017-01-30 21:38:51 +01:00 |
d3d8_main.c
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
device.c
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d3d8: Remove redundant includes.
|
2019-12-23 20:10:18 +01:00 |
directx.c
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d3d8: Remove redundant includes.
|
2019-12-23 20:10:18 +01:00 |
shader.c
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
surface.c
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
swapchain.c
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d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |
texture.c
|
d3d8: Support texture dirty regions.
|
2019-12-10 22:15:05 +01:00 |
volume.c
|
d3d8: Build with msvcrt.
|
2019-07-02 10:00:29 +02:00 |